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- CarsAWDForgiving all-rounder
- CarsLearner CarRoom to learn
- CarsSports CarGrow into the corner
- CarsTractorTime to listen
- CarsSedanThe neutral reference
- CarsSUVSmooth driving pays
- CarsTruckPrepare the KICK
- CarsVanStay sideways
- CarsCompactSmall car, tidy exits
- CarsVintage RacerKeep the slide alive
- CarsRace CarPrecise at pace
- CarsFire TruckA long, steady burst
- CarsPolice CarFast patrol
- CarsAmbulanceCarry speed carefully
- CarsFuture RacerProtect your momentum
- CarsMonster TruckTake the rough with the smooth
- CarsRally RacerCharge in a hurry
- CarsSupercarKeep FLOW, change roles
- PerksCLEAN EXITA clean DRIFT, one that ends without hitting a wall or spinning out, adds 1 CONTROL for a few seconds, up to 5/5.
- PerksTRACTIONShallow off-road driving causes much less slowdown, while deep off-road remains punishing.
- PerksDRIFT DEMONDRIFT builds during sustained DRIFT or LOCK, up to 5/5.
- PerksCARRY ONLOCK loses much less speed.
- PerksDRIFTAGEDRIFT drains less speed, steering becomes more aggressive and the car can hold larger slip angles.
- PerksTWITCHY TURNYDRIFT fills BOOST even faster than normal.
- PerksAPEX GRIPOVERCHARGE increases CONTROL and ACCELERATION beyond their ordinary limits.
- PerksFULL TANKClean driving builds BOOST TANK up to 5/5 and fills it as you go.
- PerksTORQUEOVERCHARGE builds BOOST TANK to 5/5 and has a stronger KICK.
- PerksGRADUATEDClean driving improves CONTROL, then ACCELERATION, then TOP SPEED.
- PerksOVERSIZEDGoing off-road doesn’t slow it down.
- PerksDOUBLE SHIFTSHIFT moves 2 points between attributes instead of 1.
- PerksOVERDRIVEThe longer you drive fast and clean, the higher the speed cap becomes. Leaving the track or colliding resets it.
- PerksFLOW SHIFTAt FLOW ×3 or higher, SHIFT adds its three attribute points without reductions. SHIFT again moves the boost to the other three attributes.
- PerksSIRENSBoost activates flashing emergency lights and sirens.
- PerksSMVA Slow-Moving Vehicle that’s not much to look at. Which makes it ideal for blank screen and non-visual driving practice.
- PerksHUNTERYour current race position adds that many tiers to ACCELERATION and TOP SPEED, up to 5/5.
- PerksRESPONSE TIMEBrake decisively at speed, then return quickly to GAS or DRIFT: after a short delay, a strong acceleration kick. The control flashes as it lands.
- PerksTURBOBOOST burns twice as fast and delivers twice the normal BOOST effect: the same tank, in half the time.
- PerksROAD RAGEWith a full tank and some OVERCHARGE, clean driving gradually converts ordinary BOOST into OVERCHARGE. Using BOOST stops conversion.
- PerksPRECISIONOnly DRIFT that earns DRIFT ATTACK points recharges BOOST. OVERCHARGE lasts five times as long when SPENT.
- PerksLOCKED INWhile FLOW is above ×2, gain one effective tier of CONTROL, ACCELERATION and DRIFT.
- TracksCOUNTRYSIDEFast, flowing and forgiving.
- TracksCLIFFSIDELinked curves. Mountain rhythm. Ocean flow.
- TracksBEACHFRONTBright beachfront island. Seaside sweepers. Hotel skyline. Tropical interior.
- TracksAIRPORTRunway speed. Apron precision.
- TracksHARBORSwitchbacks. Container canyons. Quayside speed.
- TracksDEAD CANYONCanyon road. Dust haze. One chicane. Long desert speed.
- TracksMIDNIGHT CITYDistrict avenues. Neon corners. A full-city endurance lap.
- TracksMOUNTAINSummit climb. Waterfall descent. Lake bridge. Valley lights.
- SkillsDRIFTTurn a controlled slide into charge, score and a better exit.
- SkillsBOOSTBuild it in a bend. Spend it on an exit.
- SkillsOVERCHARGEFill → build → catch → spend.
- SkillsLOCKCommit to a stronger slide, then choose your exit.
- SkillsSHIFTTwo setups. One car. Switch for what comes next.
- SkillsFLOWA chain of useful decisions.
- SkillsDRIFT ATTACKBuild the slide. Bank the points.
- SkillsSteeringSmall corrections. A settled car. Room for the next bend.
- SkillsBraking & reversingGive the next corner the speed it needs.
- SkillsRacing linesMake the exit easy before you arrive.
- SkillsAdvanced techniquesChoose an objective, then make the techniques serve it.
- StartGetting startedOne clean lap is a good first goal.
- StartControlsSteer with one hand. Drive with the other.
- StartDRIVE BY EARHear where to steer, what comes next and what the car is doing.
- PerksBuildsCar + ORIGINAL perk + one INSTALLED perk + SHIFT setup.
- PerksPERKULATORGive a familiar car another useful ability.
- PerksBuild ideasSeven perk combinations that work, and why.
- StartRivals & ghostsYour past laps become the opposition.
- StartSPECTATEWatch the lap. Learn the decision.
- StartYOUR TURNSend a lap. Let someone else answer it.
- ProgressChallengesA fresh reason to drive another lap.
- StartTutorialsLearn one action, then use it on the road.
- HelpAccessibilityChoose the information and controls that work for you.
- HelpSettingsTune comfort first. Then tune the car.
- HelpTerminologyA short translation of TURN’s vocabulary.
- HelpInstall & offline playKeep TURN ready for your next drive.
- ProgressTrophy RoadThe unlock route, in one place. Earn trophies through achievements and challenges.
- ProgressAchievementsEvery current goal, its exact requirement and its trophy reward. Hidden discoveries stay folded until you choose to reveal them.
- CarsCar statsSix attributes. Eighteen base points per car. Different ways to spend them.
- HelpWhat’s newTURN 1.51.33 · Player-facing milestones.
- StartStartYour first laps, the controls and the ways to play.
- TracksTracksEight places to learn a line, chase a record and find your rhythm.
- CarsCarsFind a car by its personality, then inspect the facts.
- PerksPerksRead the effect, find its original car and build around it.
- SkillsSkillsLearn the action. Understand the timing. Make it work in a lap.
- ProgressProgressTrophies, unlocks and the goals that earn them.
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